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Eric Prince
Gallente Federal Navy Academy
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Posted - 2010.03.17 16:30:00 -
[1]
Edited by: Eric Prince on 17/03/2010 16:33:44 Edited by: Eric Prince on 17/03/2010 16:31:57 The domi will win on dps. I'm not sure what mathz you are using but a domi can put out 900dps easy with 6 350's and garde II's. With my current drone skills, I can send them out to 54km with out an augmenter. Who want's to chase wrecks anyway. It will still tank 300dps. I'm not sure I can put out 900dps with a rattlesnake but I may put the eft worrior hat on tonight.
The rattlesnake will out tank the domi/navy domi any day of the week with out even trying. I use both for missioning. Rattlesnake to tank, and domi to gank.
To answer the OP's question, I think the rattlesnake would fit his needs better. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.23 12:27:00 -
[2]
Edited by: Eric Prince on 23/03/2010 12:28:34
Originally by: Pottsey Edited by: Pottsey on 17/03/2010 19:22:04 Eric Prince said "The domi will win on dps. I'm not sure what mathz you are using but a domi can put out 900dps easy with 6 350's and garde II's." The Domi does not out DPS the Rattle from what I have seen. Effective DPS is what matters and effective DPS the Domi does less. If you want to run missions as fast as possible the Rattlesnake is the faster ship. If you are talking about a 300dps tank the Rattlesnake can easily hit over 1000dps without factoring in damage implants.
The only reason to use a Domi is due to less skills needed or the cheaper price.
I'm not sure what you are basing your information off of. I own both. I mission with both. I mission with both at the same time. I speak from experience. For the missions I do in Gallente space, the Domi beats the rattle snake for dps out put. The advantage of the snake is tank. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.23 14:26:00 -
[3]
The proof is in the pudding. It's easy enough to take both ships, fit them, and take them too a mission and do a comparison. This is what i've done. Targe 2 similar rats, shoot them until one explodes. The ship that kills target first is better. I don't need math for this. Here are the fits I'm using. First numbers are my skills, second ncumbers are at skills to 5 against serpentis. I don't usually shoot targets until they are 39KM do to tractor beam range.
I did throw this together quickly at work and am not sure what implants I have in either toon, but I'll up date this when I get home.
The rattlesnake lacks Calibration. If I could roll a Large sentry rig on it.
[Rattlesnake, Missioner.] 646/703 DPS 470/617 DPS tank. Cap stable 67%
4x Cruise Missile Launcher II (Cataclysm Cruise Missile) 2x Salvager II
2x Large Shield Extender II 2x Heat Dissipation Field II Ballistic Deflection Field II 2x Omnidirectional Tracking Link I
2x Shield Power Relay II 2x Dread Guristas Ballistic Control System 2x Caldari Navy Ballistic Control System
3x Large Core Defence Field Purger I
5x Garde II 5x Ogre II 5x Bouncer II 5x Hobgoblin II
[Dominix, LVL 4 Missioning] 993/1016.67 dps 447.45 Tank. 2m 3sec. It's close but seems to be enough. Killing the sentry rig and adding a cc rig gives it 2m 16sec.
6x 350mm Railgun II (Caldari Navy Antimatter Charge L)
3x Cap Recharger II 2x Omnidirectional Tracking Link I
3x Federation Navy Magnetic Field Stabilizer 2x Federation Navy Armor Thermic Hardener Federation Navy Armor Kinetic Hardener Imperial Navy Large Armor Repairer
Large Auxiliary Nano Pump I Large Ancillary Current Router I Large Sentry Damage Augmentor I
5x Ogre II 5x Bouncer II 5x Garde II
In the interest of completness, Navy Domi this is what I'm using now with the snake. It has more cap but also suffers from lack of Calibration. Not sure if the navy domi is roth it, but it's a game and I wanted to try it. IT does have more PG and doens't require a PG implant, unlike the domi.
[Dominix Navy Issue, New Setup 1] 948/971DPS 447.45 5m 3sec.
6x 350mm Railgun II (Caldari Navy Antimatter Charge L)
2x Omnidirectional Tracking Link I 4x Cap Recharger II
Imperial Navy Large Armor Repairer Armor Kinetic Hardener II 2x Armor Thermic Hardener II 3x Federation Navy Magnetic Field Stabilizer
2x Large Capacitor Control Circuit I Large Auxiliary Nano Pump I
5x Garde II 5x Bouncer II 5x Ogre II 5x Hobgoblin II
In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.23 17:27:00 -
[4]
Edited by: Eric Prince on 23/03/2010 17:31:12 Edited by: Eric Prince on 23/03/2010 17:29:03 Edited by: Eric Prince on 23/03/2010 17:28:11 Actually it's High Damage tech 2 ammo. Calibration, not cpu. Navy domi and rattlesnake allow 350 calibration for rigs, most other tech 1 ships have 400 I believe eg dominix. With 2 large core purgers you can't fit the sentry rig since it takes you over 350 calibration.
Yes, your fit would work, but I don't use drone link's anymore since I can go out 54km with current skills. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.23 19:32:00 -
[5]
Edited by: Eric Prince on 23/03/2010 19:34:31
Originally by: Pottsey Edited by: Pottsey on 23/03/2010 18:02:49 Are you sure that setup is right. According to EFT its 3% PG short which I assume you have an implant to fix but even with cap implants you run out of cap in 2.5mins. Even with all the guns turned off there is not enough cap. Surly that is nowhere near enough cap to run a mission. Even if it killed the first rat faster it will have ran out of cap for the guns by the 3rd or 4th rat. At which point your DPS cuts down a lot while the Rattlesnake is still doing its max DPS. Try the Rattlesnake with x4 Omnis and x1 Target Painter with x1 large T2 sentry rig damage with T1 purger. A lot of the time it will kill faster due to better range, better tracking and better sig on the target.
It doesn't matter if the domi has more raw DPS if its hitting for less DPS due to tracking or range. Which setup will kill a frig or cruiser faster at 10 or 20km? I bet it's the Rattlesnake. If you start shooting the BS out at 60+km it will be dead or almost dead by the time the domi gets to 39km. Comparing which is faster is not as easy as picking two ships and timing how long they die :( I find the first two ships can sometimes die faster on the Domi but once the rats get into 27km range or shorter the Rattlensake does more damage but that's a I use torps.
Also I shoot as soon as I can that means I can hit out to 67.8km with x4 navy. Effectively I have started killing rats before the Domi is even in firing range. Over 39.25km and under 27km I bet the Rattlesanke does more DPS. In-between that range it's a bit more complicated as you have to factor in tracking and target sig and what you are shooting against.
All I can tell you is that I use both ships every day and the results are the same. The domi kills faster than my kronos or rattelsnake. I kill targets at 39 and closer to make salvaging easier. They generally don't get past 25km. You can throw math at me all day long, but it's hard to deny real world results.
As for cap, the only mission i've had a problem with is Blockade. Since they damp, i had no gank, and ran out of cap followed by armor rep and guns, and thus a domi went poof.
Maybe your style of play is different than mine. I don't know.
In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.23 21:45:00 -
[6]
Originally by: Pottsey Edited by: Pottsey on 23/03/2010 20:16:35 Eric Prince did you try the Rattlesnake with a decent setup or the very poor one you tried before? It's hard to deny real world results which have the Rattlesnake killing faster. Plus the math backs it up. If you used that poor setup before I am not surprised it killed slower.
I just don't get how you run with such a small amount of cap on the Domi. There is no way you are doing missions in 2 minutes which is how long you can tank and shoot for. Either you tank for 7 minutes and don't use guns or you use guns and tank for much less. How is that possible on anything but the easiest missions. how can you complete missions that fast! Or is someone else tanking?
I find most missions you need to be able to tank and shoot for at least 10 minuets.
EDIT:It seems a bit unfair to say the rattle kills slower when it can kill the target before the Domi hits the target.
You suck at math. Why would I need to fire up rep and hardeners as soon as i enter the mission? With all items on, it lasts 2 minutes, but reality is it's way more than that. You have some shield buffer and you cycle your armor.
Secondly, if you have a better rattlesnake fit for me to try, post it as I've asked at least 3 times. The fit I use on my rattlesnake works but I'm open for better ideas.
Third, your edit makes zero sense. What does that even mean?
If i have 2 separate targets at distance and I shoot at them with 2 different ships, the first one to blow up it's target wins, right?
Again, if you have a better fit, post it. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.23 21:51:00 -
[7]
Originally by: Sigaar Edited by: Sigaar on 16/03/2010 11:49:21
Quote: Don't rely on DPS from cruse/torp is silly
I am afraid, you sir, is silly. Rattlesnake can easily take 4 bcus+2 painters to supplement torpedoes thus will do great damage with them. Well like 400-500 extra dps on battleships and little less on smaller ships. You call that silly? That alone is a dps of a Dominix. I am talking about something like:
[Rattlesnake] Power Diagnostic System II Power Diagnostic System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
t2 / CN Invul or rat specific t2 / CN invul or rat specific Shield boost amplifier Pithum C-Type Medium Shield Booster Federation Navy Omnidirectional Tracking Link Republic Fleet Target Painter Republic Fleet Target Painter
Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Drone Link Augmentor I Small tractor beam
Large Hydraulic Bay Thrusters I Sentry Damage Rig Large Capacitor Control Circuit II
Ogre II Hobgoblin II Garde II Warden II
Quote: 3-4 railguns kill small targets at 30+km pretty well unlike those launchers.
Oh wow. And we all know that your targets are usually exactly at 30km. Launchers with target painters kill stuff just fine from 0 to 60km. Wardens and Garde will kill most small stuff on approach anyway or just launch Hobs in the end to clear frigs if any.
If you want an afk ship btw: go Domi. If you have time and money to train and fly elite afk ship: go Rattle. Rattle > Domi in any form shape and position. Its great non-afk ship as well (see above).
FYI, this fit wont work due to lack of calibration it takes up 450 while the ship only has 350. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.24 11:50:00 -
[8]
Actually, what I asked was to post a better fit. You just carried on and on about long range and then you fit torps that max out at 27km. LOL. In God we trust, all others pay cash. |

Eric Prince
Gallente Federal Navy Academy
|
Posted - 2010.03.24 12:59:00 -
[9]
In the interest of fairness, I'm going to give your fit another try once I've got Torps trained so I can use Tech II. That woudl allow me to use the long range torps which was why I ended up going with cruise. In God we trust, all others pay cash. |
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